tag:blogger.com,1999:blog-80437527046152079342024-03-29T04:02:48.096-07:00DuoS - Nintendo DS EmulatorDuoS - Nintendo DS EmulatorUnknownnoreply@blogger.comBlogger17125tag:blogger.com,1999:blog-8043752704615207934.post-45508386801084654652013-10-02T06:42:00.001-07:002013-10-02T06:42:38.499-07:00Back from the dead...First of all, I'm sorry for my long absense, as well as the lack of updates.<br />
<br />
To say that I've been very busy for the last months, is a true understatement.<br />
Regretably, I haven't been busy working on DuoS... but on a few other projects more oriented into the commercial side, as well as moving to another city, moving into my new job location... and... well.. it's a long (month's long) story... full of usless excuses.<br />
<br />
To what matters... I have like a few hundred unread emails related to DuoS and VTM8 that needs to be answered.<br />
<br />
I'm trying to wrap up all the work done on DuoS before my leave of absese, so it can be published.<br />
<br />
Wait for more news incoming next week.<br />
<br />
BTW, tomorrow is my birthday... and I'm planning to give myself lots of emulator development hours as a present.Unknownnoreply@blogger.com28tag:blogger.com,1999:blog-8043752704615207934.post-64777312970553594012013-01-29T09:53:00.002-08:002013-01-29T11:23:24.541-08:00VTM8 - Call for testersIf someone has some spare time, and wants to give a hand in testing new emulation technology, please write to <a href="mailto:vtm8@torum.com.ar">vtm8@torum.com.ar</a> , detailing which PC and/or Windows devices you can use for testing.<br />
<br />
<strong><em>VTM8</em></strong> is a quite advanced, and already running, project aimed for <strong><em>Windows 8 devices</em></strong> (desktop, tablet and phone store apps). It basically emulates old PCs, a little similar, but not like <strong><em>Dosbox</em></strong>.<br />
It statically generates new C sourcecode that runs natively on the device... so allowing games to run even on <strong><em>VERY small devices</em></strong>.<br />
<br />
I'm even looking for the owners of some classic DOS games that may be willing to re-release them on the <strong><em>Windows Store</em></strong> ;)<br />
<br />
Any comment is welcomed.<br />
<br />Unknownnoreply@blogger.com99tag:blogger.com,1999:blog-8043752704615207934.post-33421506845018571992012-12-20T05:18:00.000-08:002012-12-20T05:36:02.478-08:00iDuos is coming...Well, it's been quite a time since I posted a news update.<br />
<br />
I've been very busy, both with my current job, as well as working on the emu.<br />
<br />
Although I wanted to make a new <strong>DuoS DSEMU</strong> release a few months ago, I didn't want to just release a fixed version, but something that might show some real improvement over the last beta.<br />
So far, I remade the entire settings interface, fixed sound issues, added support for compressed files, fixed a lot of games... and made a <strong>Windows 8 RT</strong> (yes, for <strong>tablets</strong>) compatible version.<br />
<br />
<strong>Windows </strong>version release is being delayed because I really want it to be perfect, and as far as possible, <strong>definitive</strong>, in order to be able to focus on <strong>other platforms</strong>. For that, I really want to thank our users for their patience and support.<br />
<br />
As for real news, <strong>DuoS DSEMU</strong> will, next year, come in two new flavours: <strong>iPhone</strong> and <strong>Windows 8 RT</strong>.<br />
<br />
<strong>Windows 8 RT</strong> <strong>version</strong> is working well so far, and although it supports <strong>no sound</strong> and has <strong>lots of graphics problems</strong>, it is almost playable on the emulator (yes, <strong>I do not own a Windows 8 tablet</strong>, so I haven't been able to test it for real yet).<br />
<br />
<strong>iPhone</strong> (<strong>IOS</strong>) version codebase, on the other side, is pretty different from <strong>Windows 8 RT</strong> version. In <strong>WinRT</strong> I was able to keep most of the code, and only having to remake stuff related to interface, graphics rendering, sound output and such... but not on the emulation engine themselves, except for the Dynamic Recompiler.<br />
<br />
<strong>iPhone</strong> (<strong>IOS</strong>) version runs extremelly slow... I mean <strong>REALLY</strong> slow on my <strong>iPhone 3G</strong>, and doesn't run at all with the IOS simulator in Mac. I expect its performance to be a lot better on an <strong>iPad</strong> (which <strong>I don't own</strong>) or iPhone 5. Currently it has no sound, and it's NOT using any kind of accelleration such as OpenGL or Dynamic Recompiler.<br />
<br />
Anyway, please, don't expect any release very soon, except maybe for <strong>Windows</strong> version (which I want to finish ASAP) during the begining of this coming year.<br />
<br />
Please <strong>do not ask</strong> for an <strong>Android</strong> version yet, <strong>iPhone</strong> is being quite difficult by itself so far, also I do not own any <strong>Android</strong> device where to test or develop with.<br />
<br />
I, again, want to thank all the people who provided me with feedback needed to fix the emu for its next, and hopefully definitive, release.<br />
<br />
Also, I want to give a separate and very special thanks to <strong>Angel Diez Fernandez</strong>, who was the only person, ever, to make a <strong>Paypal donation</strong> to the <strong>DuoS DSEMU</strong> project.Unknownnoreply@blogger.com48tag:blogger.com,1999:blog-8043752704615207934.post-26237220781483415772012-09-18T07:09:00.000-07:002012-09-19T04:36:22.002-07:00Busy, busy, busy...Because of the demands from my daily jobs (yes, jobs... and in the plural of <strong><em>job</em></strong>), I haven't been able to work as much as I wanted on the <strong><em>DuoS DSEMU.</em></strong><br />
<br />
Based on that, plus the fact that I do not want to publish a <strong><em>second Beta</em></strong> that, even if it contains lots of bug fixes and some improvements, might still look <strong><em>too similar</em></strong> to the previous one.. I decided to delay it, maybe until the begining of next month.<br />
<br />
Nevertheless, I would really like to thank <strong><em>"testmachine"</em></strong>, <strong><em>"Scott Nash" </em></strong>and <strong><em>"Bill_gates"</em></strong> for their continuous support and <strong><em>bug reports</em></strong>, which are the main feedbacks for the development of <strong><em>DuoS DSEMU </em></strong>release.Unknownnoreply@blogger.com24tag:blogger.com,1999:blog-8043752704615207934.post-45568965346498762852012-09-03T10:45:00.003-07:002012-09-03T10:45:52.318-07:00Fixes, fixes, fixes...After making a brief pause in the development of the new <a href="http://adripsx.blogspot.com/" target="_blank">AdriPSX</a>, I've dedicated the whole weekend to fix lots of bugs in <strong><em>DuoS</em></strong>. Lots of the problems reported by users have been already fixed, most of them related to glitches in <strong><em>GPU</em></strong>, and severe errors with <strong><em>DuoS's Setup Tool</em></strong>; random slowdowns and other miscelanious bugs have been taking care already<br />
<br />
Also, support for <strong><em>zipped ROM files</em></strong> has been added, and a full new sound re-sampler is in the works.<br />
<strong><em></em></strong><br />
<strong><em>DuoS BETA2</em></strong> will be released as soon as the new SPU engine is ready and playing perfect sound.<br />
Unknownnoreply@blogger.com15tag:blogger.com,1999:blog-8043752704615207934.post-44661955600894633332012-08-28T04:12:00.001-07:002012-08-28T04:12:37.046-07:00Some screen shots...Plenty of people who downloaded <strong><em>DuoS DSEMU</em></strong> have posted, or even sent me screen shots from working games, here are some:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA2P5mtbE_16-JO92O_6sXoflPBskFix7pY3GuPN0ghxUkhn_5pJbXJTRg92dAgbzT0OfdqKKqBr_am-w8Z3NWgchVO1R9pYUzgyb9WLJEAGEgMWkIyZ49isho_NC5lzUMUTJbF1ZvUABX/s1600/Brain+Challenge.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA2P5mtbE_16-JO92O_6sXoflPBskFix7pY3GuPN0ghxUkhn_5pJbXJTRg92dAgbzT0OfdqKKqBr_am-w8Z3NWgchVO1R9pYUzgyb9WLJEAGEgMWkIyZ49isho_NC5lzUMUTJbF1ZvUABX/s320/Brain+Challenge.jpg" width="196" /></a></div>
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<strong>Brain Challenge</strong></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwGdqb8yjXMUqt9vyh9M2TzXPSuWH-0HYTf7EFOc4iVNIP8xlpLQD8RiXjR2rerFoIjs7w2FT8YR9zvYrYaLBAYb-hOJk2SvQyXNfA6M4_RJBfQ05SMd9926L0w4S2L-JnJHyJZ_xVrhD6/s1600/Dawn+of+Discovery.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwGdqb8yjXMUqt9vyh9M2TzXPSuWH-0HYTf7EFOc4iVNIP8xlpLQD8RiXjR2rerFoIjs7w2FT8YR9zvYrYaLBAYb-hOJk2SvQyXNfA6M4_RJBfQ05SMd9926L0w4S2L-JnJHyJZ_xVrhD6/s320/Dawn+of+Discovery.jpg" width="196" /></a></div>
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<strong>Dawn of Discovery</strong></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxUSwWKnbU0TRevyAPspUoLkIYTh1vczL_pmSM1ukCXdBhbTzSzLZ2cLoDK706gtTQMWlH2VN0Pvbksb1gAVzQGJbRUbP359oYr_zlt0ch4138-FRv4QJ0kPDetrOxQ0ojqMh-PT-sVqF/s1600/Gardening+Mama.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxUSwWKnbU0TRevyAPspUoLkIYTh1vczL_pmSM1ukCXdBhbTzSzLZ2cLoDK706gtTQMWlH2VN0Pvbksb1gAVzQGJbRUbP359oYr_zlt0ch4138-FRv4QJ0kPDetrOxQ0ojqMh-PT-sVqF/s320/Gardening+Mama.jpg" width="196" /></a></div>
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<strong>Gardening Mama</strong></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxg3HtBvsJ-wslSHpTKzuexufiFeXZzCIc7Li2Dwv3x9WOWc7uTzBiMhyphenhyphenrp_w1g-KCLebpEysE1FBRvsiAsWwmK8u4YFE_yzLha-vSGXx3J9jSFggBwHEsXI2vGzCapqCYZ2iFvPCHK104/s1600/Glory+Days.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxg3HtBvsJ-wslSHpTKzuexufiFeXZzCIc7Li2Dwv3x9WOWc7uTzBiMhyphenhyphenrp_w1g-KCLebpEysE1FBRvsiAsWwmK8u4YFE_yzLha-vSGXx3J9jSFggBwHEsXI2vGzCapqCYZ2iFvPCHK104/s320/Glory+Days.jpg" width="195" /></a></div>
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<strong>Glory Days</strong></div>
<br />
I'm very glad and thankful that so many people showed interest in this first beta.<br />
<br />
Now, I just want to encourage anyone interested to send me <strong><em>bug reports</em></strong> or other details regarding any <strong><em>problem</em></strong> you have experienced running it.Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-8043752704615207934.post-37084373188550557992012-08-25T10:43:00.001-07:002012-08-25T11:16:11.814-07:00Quick fix and update!Both <strong><em>DuoS DSEMU</em></strong> links at <strong><em>Linkify</em></strong> has been updated.<br />
The version, uploaded there now, doesn't require the <strong><em>Visual Studio 2010 Runtime DLLs</em></strong>... which some PCs might not have previously installed.<br />
<br />
Until writing some proper documentation, I can tell the emu requirements here:<br />
<br />
- PC running Windows XP or newer, both x86 and X64 seem to be alright.<br />
<br />
- PC's CPU must support SSE2 features, basically begining from an old Pentium 4, AMD64 or newer is more than enough. DuoS setup tool will warn you in case SSE2 is not detected.<br />
<br />
- <strong><em>.Net Framework 2.0</em></strong> or newer, only necessary for running the setup tool. If you don't care about the tool, you don't need it. .Net 2.0 is already present in Windows versions Vista or newer, if you still use XP and need it, you can grab it from <a href="http://www.microsoft.com/en-us/download/details.aspx?id=1639" target="_blank">here</a>.<br />
<br />
- If you are running the "not fixed" version, you might need to install the <strong><em>Visual Studio 2010 Runtime DLLs</em></strong>, you can download them from <a href="http://www.microsoft.com/en-us/download/details.aspx?id=5555" target="_blank"><strong><em>here</em></strong></a><strong><em>.</em></strong><br />
<strong><em></em></strong><br />
For the next release, I promise that the <strong><em>installer version</em></strong> will handle all this stuff automatically.Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-8043752704615207934.post-62939614191720503702012-08-24T16:34:00.004-07:002012-08-25T11:16:29.730-07:00Release time!Well, finally I made it. I hope you all like it.<br />
<br />
A few <strong><em>last minute bugs</em></strong> were detected last night, and some <strong><em>quality downgrade happened</em></strong>... but I wanted to keep my promise and release the <strong><em>emu as it is</em></strong>. There's a lot of room for improvements, and stuff to improve... but it's not all that bad for a <strong><em>Beta</em></strong>.<br />
<br />
Next week, I'll try to do some touches to <strong><em>DuoS</em></strong> older sister project <a href="http://adripsx.blogspot.com/" target="_blank">AdriPSX PSEMU</a>, so I might re-released it with some updates and fixes around next month. I haven't touched its blog in ages, but you can visit it at <a href="http://adripsx.blogspot.com/" target="_blank">http://adripsx.blogspot.com</a>.<br />
<br />
Please refer to the <strong><em>Download Links</em></strong> section, and send me feedback about the emu... <strong><em>you like it or not</em></strong>!<br />
<br />
Thanks to you all for your continuous support!<br />
<br />
<strong>Roor</strong>Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-8043752704615207934.post-72260855727856150472012-08-23T18:20:00.004-07:002012-08-25T11:16:43.761-07:00A bit too "spartan" ?This morning I fixed a few <strong><em>last minute bugs</em></strong> from the build...<br />
I created an <strong><em>amiable installer</em></strong>... and coded a simple <strong><em>setup utility</em></strong>.<br />
Since the begining, I wanted <strong><em>DuoS DSEMU</em></strong> to be as lightweight as possible... so far, that goal has been achieved, as the emulator itself is no more than 340kb in size...<br />
With that in mind, I never really cared about features such as <strong><em>keyboard config</em></strong>, <strong><em>joystick support</em></strong>, <strong><em>screenshot support</em></strong>, <strong><em>video recording</em></strong> and such... I've always thougth that when you run an <strong><em>emu</em></strong>, what matters is to be able to <strong><em>play</em></strong>.<br />
<br />
But then, I've received more than one complain regarding <strong><em>keyboard config</em></strong>... so, early this morning I coded this:<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJA4IQ2HTSTJsd2nI5vSU_v16x5qyoBh2eAJOTwy2a4KingmJG3lIlWqYxB8f1ikWTOzXDWEdqFH5QAgbQA-58dUx5JMKUki-JGTNnOAfkPo8yRRfPe1levY4kDghb9wAqUNu7tgPB_Mqp/s1600/spartan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="305" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJA4IQ2HTSTJsd2nI5vSU_v16x5qyoBh2eAJOTwy2a4KingmJG3lIlWqYxB8f1ikWTOzXDWEdqFH5QAgbQA-58dUx5JMKUki-JGTNnOAfkPo8yRRfPe1levY4kDghb9wAqUNu7tgPB_Mqp/s400/spartan.jpg" width="400" /></a></div>
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It certainly achieves its function... and I must admit I'm not a graphics artist myself.<br />
One of my closest beta-testers has already call it "too spartan" (<em><span style="color: #666666;">disciplined and conservative with little to no decoration or color</span></em>)...<br />
<br />
Will anyone care if I ship the first release, tomorrow, using it?<br />
<br />
I just await for comments...Unknownnoreply@blogger.com13tag:blogger.com,1999:blog-8043752704615207934.post-52862987379422413612012-08-21T06:12:00.000-07:002012-08-23T18:10:46.290-07:00DuoS almost ready for first beta releaseAfter a very long weekend of testing and last minute improvements, DuoS DSEMU is almost ready for its very first <strong><em>beta release</em></strong>.<br />
<br />
<strong><em>Savestate</em></strong> and <strong><em>Savegam</em></strong>e support is working very well, and has succeded in all my tests so far; <strong><em>SPU</em></strong> (sound) performance has increased a lot. Only smaller minutae is left, such as manual, licence text files, settings menu and a fully featured installation package.<br />
<br />
If no further problems arise: DuoS DSEMU, Nintendo DS Emulator, will see the light this friday.Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-8043752704615207934.post-77339158349853840542012-08-08T11:03:00.001-07:002012-08-25T11:17:04.479-07:00DuoS is ringing!Just last night<strong><em> DuoS</em></strong> attained the state where I may say that "sound emulation" is working.<br />
<strong><em>SPU</em></strong> synch & resampling seems to we working good, fast and stable.<br />
I implemented some <strong><em>SSE2 instructions</em></strong> for optimization, so now we need to implement some more functions to enable/disable <strong><em>SSE2</em></strong> code based on <strong><em>CPU detection</em></strong> (not all CPUs have <strong><em>SSE2</em></strong>).<br />
<br />
Most probably tonight, <strong><em>DuoS binaries</em></strong> will be shipped to our beta testers.<br />
After attaining this stage, and if no further big bugs are found, only <strong><em>save-game</em></strong> functions are left.<br />
<br />
<strong>First release is coming very close!</strong>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-8043752704615207934.post-10852995300968568542012-08-03T07:59:00.005-07:002012-08-25T11:17:24.358-07:00DuoS is flying!After the last major improvementdone on DuoS, emulation performance has increased very significanlty. An almost fully featured <strong><em>Dynamic Recompilation Engine </em></strong>has been succesfully integrated, without messing much with <strong><em>emulation timing</em></strong>, and the latest version of <strong><em>GPU skipping </em></strong>works like a charm, without adding any kind of graphical artifact on screen.<br />
<br />
Basically, this means : realtime/normal speed emulation on a <strong><em>normal non-accelerated PC </em></strong>without consuming a lot of CPU... as well as a new <strong><em>8x FastForward </em></strong>feature.. in a relatively high compatibility <strong><em>Nintendo DS </em></strong>emulator ( <em>just use your imagination</em> ).<br />
<br />
Regardin the still missing features; Sound is already working, but crappy and with very limited support; a full <strong><em>re-sampler </em></strong>is in the works, which might be ready after next weekend.<br />
After that, only the savegame system is missing... <br />
<br />
Once I get tese final features working in an acceptable way, <strong><em>DuoS DSEMU </em></strong>first public release will see the light.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8043752704615207934.post-36296732133809703732012-07-31T10:22:00.001-07:002012-07-31T10:23:03.678-07:00DynaRec and FrameSkipAfter all this time that I've dedidated to produce DuoS, I can assure that there isn't any portion of a<strong><em> DS emulator</em></strong> more<strong><u> </u><em>CPU consuming</em></strong> than its<strong><em> GPU</em></strong> (<em>Graphics Processing Unit</em>).<br />
I've tried to optimize it in a lot of ways, without relaying on the host's (PC's)<strong><em> multithreading</em></strong> and <strong><em>GPU accelleration</em></strong> as much as I could... in order not to compromise emulation quality and compatibility. To be honest, regarding this... I already ran out of ideas.<br />
<br />
On the other hand, since last night, <strong><em>DuoS</em></strong> has now a fully enabled <strong><em>Dynamic Recompiler core</em></strong>, and do not relay on "secondaty calls" to the<strong><em> Interpreter core</em></strong> anymore. This is translated into a huge speed up, as well as a very noticeable reduction of <strong><em>CP</em></strong>U usage in the host computer. It will be the work of our noble <em><strong>testers </strong></em>to determine how does this affect DuoS's compatibility... but we will soon find out. <br />
<br />
In the meanwhile... I see a couple of days of continuous debugging coming my way...Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-8043752704615207934.post-60250595210577973372012-07-30T09:01:00.001-07:002012-07-31T10:22:47.932-07:00Emulation Dev ResourcesJust for answering Marranus' question from the other day:<br />
For DuoS, specifically, I digged most of the hardware hacking from the awesome documents of <a href="http://nocash.emubase.de/gbatek.htm#ds3dpolygonlightparameters" target="_blank">No$GBA,</a> then lots and lots of playing around with <a href="http://devkitpro.org/" target="_blank">DevKitPro</a>... also, studying how the guys from <a href="http://www.desmume.com/" target="_blank">DeSmuME</a> made their GPU (which I must say is <strong>AWESOME</strong>!) saved lots of time... and finally, I must admit that I'm re-using lots of code from my own previous emulation projects . An extensive personal library of emulation functions stored in my laptop comes really handy...Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8043752704615207934.post-85278614830305317572012-07-29T07:51:00.003-07:002012-07-29T07:53:17.961-07:00Lots of fixes, and a nice performance increase<div class="separator" style="clear: both; text-align: left;">
I spent most of my Saturday making fixes to my <strong><em>ARM Dynamic Recompiler</em></strong>, which were causing some games to just "freeze"... this was a major boomer, as I was becoming very proud of the emu high compatibility. So far it seems to be ok, but I still haven't managed to get the time to test it on more than a dozen of games yet.</div>
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On the other hand, I replaced the <em>WinDIB</em> functions for <em>Direct3D</em> based ones... the speed enhancement is amazing! Now I can say that as far as the <em>Software Renderer</em> is not forced too much, lots of games are fully playable in full speed, with just a little frameskip.</div>
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Here are a couple of screen captures from the games I was fixing the Recompiler for, <strong><em>Phoenix Wright: Ace Attorney</em></strong> and <strong><em>Castlevania : Dawn of Sorrow</em></strong>.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIbWmYvohDxYqeocRML2Yw65PPwAf3p4KsatKMftAGJf7cbLvYn6wozRvQBvx9o_tr_yI9RdR8MA7CHxBxxD7ol-JdK6F7-MAGgVNNxaaNLxy11HLj9xw-oT3wyRb1Gw1gs8P5jvA0tlm6/s1600/ace1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIbWmYvohDxYqeocRML2Yw65PPwAf3p4KsatKMftAGJf7cbLvYn6wozRvQBvx9o_tr_yI9RdR8MA7CHxBxxD7ol-JdK6F7-MAGgVNNxaaNLxy11HLj9xw-oT3wyRb1Gw1gs8P5jvA0tlm6/s320/ace1.jpg" width="196" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9SbOy5ZnMehHT8cyzRfWWwPDicwWH0E41ScCvJygTGS1zd-ucRMTcphY3OlJEoASKoaVKmKoW6LqXgcWbD85ma5K9L0eM6IiYGX-QvUY0__9TbF2VOnGpY9gyyhpodgXIS9Amq-EaMYwj/s1600/castlevania+-+dawn+of+sorrows.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9SbOy5ZnMehHT8cyzRfWWwPDicwWH0E41ScCvJygTGS1zd-ucRMTcphY3OlJEoASKoaVKmKoW6LqXgcWbD85ma5K9L0eM6IiYGX-QvUY0__9TbF2VOnGpY9gyyhpodgXIS9Amq-EaMYwj/s320/castlevania+-+dawn+of+sorrows.jpg" width="196" /></a></div>
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BTW, after some complains, I added a simple <strong><em>synch icon </em></strong>to the emu, also version number has been increased to 0.110, according to my <strong><em>Devevlopment Road Document</em></strong>.Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-8043752704615207934.post-41632973666450852012012-07-28T10:56:00.000-07:002012-07-29T07:54:00.018-07:00Some screenshotsHere are the latests screenshots I took, after having fixed the <em><strong>Gouraud Lighting</strong></em>, and plenty of other <em><strong>Software Renderer</strong></em> issues. Performance has been greatly increased by the smart usage of skips on <em><strong>GPU</strong></em> operations, and not just skipping frames to the display window.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG2AoAHcuNEirfhi_WYs7qZChZHlzi7wYGGhfMXz6I71mzeqir5kIUVSwLpXgQgYMZfhSI6hRgP_pHNU3MHcykFf7mjb1UaNuIV59UDy13tasB6wBwf8cMgkU1XnarOFy2TTVkv5jmCpTi/s1600/Super+Mario+64+DS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG2AoAHcuNEirfhi_WYs7qZChZHlzi7wYGGhfMXz6I71mzeqir5kIUVSwLpXgQgYMZfhSI6hRgP_pHNU3MHcykFf7mjb1UaNuIV59UDy13tasB6wBwf8cMgkU1XnarOFy2TTVkv5jmCpTi/s320/Super+Mario+64+DS.jpg" width="196" /></a><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmufXVfyCJz9z8zZFIzRmc3rMS72BynmKWwBNq70nB-UeHCpMN7hH8tr5sTpulgsjjXulJDsKjO9w02ACL6Kph5N5bOWfXgbObtjxDgjgrrALekqK_IPLkCdttfpHeZle-mqCnTwTMUIKY/s320/Logic+Machine.jpg" width="196" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7lKldjfjJOtywiqb7cVAiydjPf-86NZnRARbv78pj1Y9KHpso4eSEzecsAswXUaSJ4bGzq1L5pIAwyFPqau1bploTsiSISU_YQ5dXmD_tqdU9HJT-Qvi4qvn2ZQG3N4cRAHU2iZYYTEWK/s1600/Labyrinth.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7lKldjfjJOtywiqb7cVAiydjPf-86NZnRARbv78pj1Y9KHpso4eSEzecsAswXUaSJ4bGzq1L5pIAwyFPqau1bploTsiSISU_YQ5dXmD_tqdU9HJT-Qvi4qvn2ZQG3N4cRAHU2iZYYTEWK/s320/Labyrinth.jpg" width="196" /></a></div>
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These shots are from <strong><em>Super Mario 64 DS</em></strong>, <strong><em>The Logic Machine</em></strong> and <strong><em>Labyrinth</em></strong>.<br />
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Pleas notice that I haven't given an icon to DuoS yet, so suggestions are welcomed.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8043752704615207934.post-67126376961749368032012-07-27T16:48:00.000-07:002012-07-27T16:48:28.588-07:00First postI finally decided to display some of the progress attained on my latest emulation project : DuoS.<br />
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As you can see, it is a emulator for running Nintendo DS games.<br />
It's been progressing fairly well for the last four or five months, and progress has increased ten-fold for the last few weeks... so I'm heavily motivated.<br />
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During the next week, I'll do my best to find our first beta testers, as well as to post stuff from time to time, in order to let people know about what I'm doing, as well as accept constructive criticism as to how to encause Duos developement.Unknownnoreply@blogger.com1